Voidwoken Dweller fight on Hollow Marshes. There's one moment where you encounter a chest in the swamp surrounded by Noxious Bulbs and heads on sticks. Weird huh?There is a book in a room near the High Judge. Its powerful enough that if you teleport the first deep-dweller you see into the AoE, its. about 3/4s. In hollow marsh you come across a chest surrounded by Noxious Bulbs. Trying to get to the damn cathedral but there are all these bulbs on the way. You can step on poisoned ground but you have to "force" your character to step on it. For Divinity: Original Sin on the PC, a GameFAQs message board topic titled "Unreachable chest in Luculla Forrest, by Immaculate Cathedral. The only thing that's working so far is hitting them with. r/DivinityOriginalSin •. Spend 50% more AP to deal 25% more damage. Trompdoy information. g. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. See All. However, regardless of what you choose to do with him during your first meeting he will appear later within the dungeon revealing that he is a powerful illusionist. Drop a red bulb right next to a blue bulb creates an alternating storm-cloud and fire trap. First method: Have a. Business, Economics, and Finance. Log in to add games to your lists. If I used Barbed Wire Stance which should do 50% reflected damage, and I have an amulet with +20% reflect damage and I have bracers with +20% reflect, and armor with +20% reflect, the enemy does NOT take 110% reflected. Unlikely Lovers Walkthrough. So, I played Divinity on PC, don't recall having any issues throwing the teleport pyramids around. ) /heals (First Aid/Restoration). Send your ranger to the tallest platform, the one with a ladder. You can teleport the chest. Pressure spike is great, it also deals damage to enemies in the area and makes the clouds into puddles. how do the noxious bulbs work, i know color has something to do with it but im not sure what the connection is. The only thing that's working so far is hitting them with. divinity-original-sin-2: How can I deal with the noxious bulbs?About-----Welcome to Gamers Help Advice, your go-to source for expert tips and strate. There are a bunch of blue bulbs surrounding a chest and a few corpses. Create one fire surface under it and keep on attack spamming it from range to make it release a poison cloud, which. If the player is 'Obedient' (I think the main speaker in the dialog), Bairdotr will side with Jareth, otherwise not. Being in turn-based combat with traps and Noxious Bulbs firing in real-time was stupid. $37. If you move all the noxious bulbs together and have them deactivated, the heads-on-sticks will still explode. 2. If you combine at least a fire noxious bulb with. Got to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. I have completely cleared the area of the bulbs using teleport and even removed the ground status around them. Got to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. Infiltrating the Immaculates is a main Quest in Divinity: Original Sin Enhanced Edition. There is a book in a room near the High Judge. Hayashi. First method: Have a. The bulb does not become defeated when I use the elements on them (same, opposite, random, doesn't matter). There are two of those present in the game: one in three pieces (plan in the Blackgates in 2nd. There is a book in a room near the High Judge. g. If you combine at least a fire noxious bulb with. Barbed Wire does not stack with "+X% return [damage type] as [damage type]" items on bracers, amulets, and armor. . If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. Press J to jump to the feed. To deal with those Magisters, You can use Paladin Cork, which isn't recommended due to its low damage output. Divinity Original Sin 2 [Hollow Marshes - Noxious Bulbs - Dark Cavern Location] Gameplay Walkthrough [Full Game] No CommentaryDivinity Original Sin 2 Gamepla. Store Page. Later we Persuade Scapor who gets summoned after a flaming Pig was blessed in this Divinity 2. Noxious bulbs don't seem to work. Other small examples include books telling you about disabling trolls or noxious bulbs, or a spirit telling you mummie dearest is weak to water, or a rat wondering if all lizards smell like oranges or just one, etc. What's the solution guys?6. Level 11; Andras is an undead dog guarding an entrance to the crypt where Qanna can be found. Still, even the most jaded players might be surprised when they find pigs mysteriously on fire in the Hollow Marshes. You can teleport the one Firebulb away then open the chest. There is a book in a room near the High Judge. If I used Barbed Wire Stance which should do 50% reflected damage, and I have an amulet with +20% reflect damage and I have bracers with +20% reflect, and armor with +20% reflect, the enemy does NOT take 110% reflected. Use Spirit vision. These are a pain in the ass to deal with if you want to do something in the area they area. Bulb is immune to all damage and kept fueling the fire with noxious fumes. The book I read about them says that you should fire the opposite damage type to disable the bulbs, but that's not working for me. Weird huh?There is a book in a room near the High Judge. If I used Barbed Wire Stance which should do 50% reflected damage, and I have an amulet with +20% reflect damage and I have bracers with +20% reflect, and armor with +20% reflect, the enemy does NOT take 110% reflected. The only way I have found to reach it is with the teleport stones. As I was starting a new playthrough (undead elf lone wolf stealthy scoundrel) I got to the point where you arrive outside the seeker's base of operations - the side that has the Green Noxious Bulb that causes poison clouds to form. Hyperion Sep 26, 2017 @ 4:03pm. vn/ko team, along with other related topics such as: how to get rid of smoke cloud divinity 2 how to get rid of static cloud divinity, divinity 2 how to get rid of poison on ground, fire cloud divinity 2, dos2 clouds, dos2 pressure spike, tornado divinity 2, electrified steam. 63 used GameStop. When you have a…how do the noxious bulbs work, i know color has something to do with it but im not sure what the connection is. Removed junk items from tooltips. If I used Barbed Wire Stance which should do 50% reflected damage, and I have an amulet with +20% reflect damage and I have bracers with +20% reflect, and armor with +20% reflect, the enemy does NOT take 110% reflected. What's the solution guys?9 The Swornbreaker. Destroyed tower on the beach (Fort Joy) Extinguishing the burning pigs (Fort Joy) The Gargoyle's Maze (Fort Joy) Saving The Historian (Fort Joy) Cursed Lever. e. Although it’s much easier to just send that one swimming in the lava. If the poison returns after you set it on fire, there's probably a vent producing it, like in the tutorial dungeon. But I can't for the life of me figure out how to throw the dang pyramids. Got to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. However, that's not true. If you teleport them around you can kill everything on the world map. In today's episode, we spend some time trying to crack the question of Noxious Bulbs. What I mean is. First method: Have a. how do the noxious bulbs work, i know color has something to do with it but im not sure what the connection is. #1. Get a character capable of using a wand, and get a wand with poison element on it. Oct 2, 2016 @ 10:13am Best way to get rid of these obnoxious "Red/Blue/Green noxious bulbs" (Flowers) Hey, I havent played Divinity 1 so I have no clue how to get rid of these flowers that produce elements of fire, electricity or poison. Did cost me some Resurrection Scrolls though. It does not matter, with how many participants you. Got to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. For some reason they are destroyed by their own elements. Got to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. My main character is the Red Prince, and in my party I have Lohse. For some reason they are destroyed by their own elements. Finding Mayrina mandates getting. Uninstallation. Teleporting those poison bulbs is slow but a surefire way to kill them easily. . How can I deal with the noxious bulbs? I have a bit of a problem - void salamanders I can't defeat on one side of the hideout in the Hollow Marshes and the noxious bulb traps on the other. Stand beside it and click few times and s/he will step on it. . First method: Have a. In combat, move the blue bulb into the midst of the enemy, use adrenalin and flesh sacrifice to maximize AP and then with each AP, just move the bulb ever so slightly here and there and bam, ALL DEAD in one turn!Massive AOE damage, trap clearing etc!! In combat, move the blue bulb into the midst of the enemy, use adrenalin and flesh sacrifice to maximize AP and then with each AP, just move the bulb ever so slightly here and there and bam, ALL DEAD in one turn! LOL!If you teleport them around you can kill everything on the world map. The location is near the sewer grate entrance, somewhere adjacent to the place where you fight the decomposing pyromancer, assassin, and fighter. There is a book in a room near the High Judge. Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиGot to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. If you have a blue bulb in front of you and a red one after that, cast a fire spell at the red bulb to deactivate the blue. The bridges leading to this place were booby trapped with lots of mines in the original DOS, which I could deal with by blowing them up, in enhanced, every inch of these bridges are covered with weirdly pulsating plants of different colors that appear almost indestructible, along with lighening, poison, fire, everything. On my first playthough I slaughtered them all. Andras first appears in Stonegarden at Reaper's Coast. noxious bulbs. Got to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. First method: Have a high-strength. Major Slack's pro walkthrough of Divinity: Original Sin 2 with smart gameplay and informative commentary. Mild Spoilers inside. e. This guy is incredibly easy to cheese even without using noxious bulbs. Usually, stepping on them or using the wrong element will also make them. For some reason they are destroyed by their own elements. for variety's sake. Trophy cleared, and quests done. edit: yeah, TPed noxious bulbs did wonders. Support my channel on Patreon: ht. All of the Noxious Bulbs can be disabled by using the same element as they are -. The Ultimate Guide to Noxious Bulbs. Trompdoy will first greet you with insults after his sudden appearance within the Dark Cavern. One hand and shield is the worst weapon setup overall, worse even than one handed without an offhand. Match the element that they represent. Follow Up: Destruction of Arx Painting - Canvas. The book I read about them says that you should fire the opposite damage type to disable the bulbs, but that's not working for me. Step 2: Start a fire :) You can either start it. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. If I throw a barrel on them nothing really happens. Best. DOS2 - Utterly broke chapter 1 with poison clouds. First method: Have a. For some reason they are destroyed by their own elements. Massive AOE damage, trap clearing etc!! In combat, move the blue bulb into the midst of the enemy, use adrenalin and flesh sacrifice to maximize AP and then with each AP, just move the bulb ever so slightly here and there and bam, ALL DEAD in one turn! LOL!There I was hauling a very heavy load of useless loot to pawn off on some merchants with gold. What's the solution guys?Hey, I havent played Divinity 1 so I have no clue how to get rid of these flowers that produce elements of fire, electricity or poison. You hit the winter with a freeze and the other with a fire ray. Match the element that they represent. The tooltip for Bull Rush says it deals pure damage. The only way I have found to reach it is with the teleport stones. When you have several of them clumped up together it's near impossible to switch all of them off because they will chain damage one another. You’ll find yourself focused on combat strategy or laughing out loud at goofy moments in game. Need Help with DOS2 Noxius bulb chest trap. You know, typical relationship stuff. In Divinity: Original Sin 2, however, you can always teleport a boss from across the map to fight a different boss, thereby solving your problems with somebody else’s violence. Removes Wet status. Seltin Oct 3, 2017 @ 10:33am. e. If you teleport them around you can kill everything on the world map. Arcanum Elite Sep 22, 2016 @ 2:48pm. One of the environmental effects, Oil. We have limited success, but end up getting the goodies anyhow Thankf. Have someone with the teleport skill to teleport the bulb to grog's location. After grog is in the poison cloud throw a firebomb grenade at a distance to not agro grog. V. The answer is no. and I'm searching for something better. What's the deal with these stupid noxious bulbs at the Immaculate Temple? I have the book from the academy saying that they should be taken out with magic based on their colour, but I've been hitting them with magic of just about every sort and none of it seems to have any effect on any of them. . Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаGot to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. So, take a poisonous staff of Magus, or a poisonous dart,. Use them on the three injured nearby to receive the Bleed Fire skillbook and a reward of your choice from Simone. For some reason they are destroyed by their own elements. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. Mild Spoilers inside. 2a. divinity-original-sin-2. Like I get it. Grab a low-value object and select. Currently LV 15 & have done pretty much everything I know to do before heading to the chapel. Uncheck the mod ingame. Weird huh?how do the noxious bulbs work, i know color has something to do with it but im not sure what the connection is. Weird huh?Then the next turn starts. Match the element that they represent. If you combine at least a fire noxious bulb with. For Divinity: Original Sin on the PC, a GameFAQs message board topic titled "Unreachable chest in Luculla Forrest, by Immaculate Cathedral. Have someone with the teleport skill to teleport the bulb to grog's location. Noxious Bulbs Beach Treasure Chest in Divinity: Original Sin 2 Dragonbackwards 417 subscribers Subscribe 2 351 views 4 years ago 3 player co op. Match the element that they represent. Juggernauts focus on pure Strength, but deal a mix of Physical and Earth Damage to their enemies. You can use the Noxious Bulb located south of to the waypoint "Hollow Marash - Bridge". The book I read about them says that you should fire the opposite damage type to disable the bulbs, but that's not working for me. Divinity: Original Sin 2. First method: Have a. I had a few "Paintings of Alexander" which are VERY heavy! So I decided to use my Tele character to move the painting across the map. For some reason they are destroyed by their own elements. '. There is a switch that deactivates the bulb traps. . TURN OFF THE NOXIOUS BULB CHEST CIRCLE. Cannot figure out how to open the chest without killing the severed heads. Bow — Into Thin Air. They thrive in open areas, where their intricate root systems can grow. RickGotti 7 years ago #1. Marg the Troll is an NPC in Divinity: Original Sin II. They still explode as if it has nothing to do with the bulbs. Game has me hooked! (Respec Question)Trying to get to the damn cathedral but there are all these bulbs on the way. Two Handed — Falone, Divine Spark. If I throw a barrel on them nothing really happens. Boards. For some reason they are destroyed by their own elements. BAM, instant kill, only have 2 salamanders to worry about. Trying to get to the damn cathedral but there are all these bulbs on the way. There are two of those present in the game: one in three pieces (plan in the Blackgates in 2nd act, blade in the Academy in 3rd act, and the haft kept by the Sallow Man, also in 3rd act), one you get near the end of the game in Arx. g. Got to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. If I used Barbed Wire Stance which should do 50% reflected damage, and I have an amulet with +20% reflect damage and I have bracers with +20% reflect, and armor with +20% reflect, the enemy does NOT take 110% reflected. Thanks guys. What else can I use to turn off a green noxious bulb than a poison arrow? Magic poison arrow cant target it though. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. Bulb is immune to all damage and kept fueling the fire with noxious fumes. A trail of blood can be found west and north of Driftwood, just south of the westernmost troll bridge, which is protected by Grog the Troll. If you have a character with the Winged Feet skill, separate him from the group, activate Winged Feet and run him to the middle safe area. There are a bunch of blue bulbs surrounding a chest and a few corpses. Specifically, it lowers by having more points than the target. Cannot figure out how to open the chest without killing the severed heads. It was kinda implied that they were under her spell, like that elven guy in previous room, before the illusory door, so I dealt with them in 2 different ways: 1. Divinity: Original Sin 2. Just yesterday I teleported a green noxious bulb into the magister patrol that holds Driftwood's eastern exit. Trying to get to the damn cathedral but there are all these bulbs on the way. Oil/poison + fire causes alot of damage as well as a surface that most enemies will go out of their way to avoid, even if it means taking the long way to get to you. Weird huh?Opening the chest triggers explosions from the heads themselves. Trompdoy information. Barbed Wire does not stack with "+X% return [damage type] as [damage type]" items on bracers, amulets, and armor. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. How to deal with the noxious bulbs. Uncheck the mod ingame. Level 11; Andras is an undead dog guarding an entrance to the crypt where Qanna can be found. Use spells from Pyrokinetic school, Dragon's Blaze ability, grenades or fire arrows. (I also don't remember if the closer character is checked by scripts or if both are checked and only one must be non-obedient. They deal environmental damage which means they deal damage out of combat while you are in combat. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. I just recently cleared out the sawmill, I teleported the mobs one at a time to my death zone (my 3 dps. I remember trying to poison the bridge troll with a poison Bulb, so i had to carry it half way from the forest hill all the way to the fucking bridge to find out that poison didnt do really anything to him and i had the bright idea to try to burn him while i left a huge ass trail of cloud poison along the way, needless to say my FPS tanked hardcore and the explosions lasted quite a while. Speak to Exter (who sells Polymorph and Scoundrel skillbooks), who will tell you the seekers are. #1. Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2 - General endless voidlings on way to seeker camp: Forums Calendar Active Threads: Previous Thread:. For example, you don't need a healer or a tank, at least not traditional ones. Need Help with DOS2 Noxius bulb chest trap. After grog is in the poison cloud throw a firebomb grenade at a distance to not agro grog. e. 1 point in Wits gives me +1% crit, 1 point in Finesse gives me +5% flat damage. e. each area will have harder locks on doors and chests, as you progress youre going to need to levl it up to keep up. Abit late to the party but found a weird quirk with the bulbs. In Divinity: Original Sin 2, the only way to break the deal with God King is to use this special weapon. Just unchain your party undead (or get Fane, if you don't have one), let him walk through the poison clouds, activate the waypoint and get the rest of. how do the noxious bulbs work, i know color has something to do with it but im not sure what the connection is. If you have more Finesse than the target, Finesse Persuasions get easier. It's North-West of camp, on a beach that is protected by several. Barbed Wire does not stack with "+X% return [damage type] as [damage type]" items on bracers, amulets, and armor. The damage is completely typeless, as such you can use Bull Rush to destroy things like traps and noxious bulbs that have 100% resistance. red=pyro=fire, blue static=aero=lightning. There are these elemental bulbs which creates hazardous surfaces. Weird huh?how do the noxious bulbs work, i know color has something to do with it but im not sure what the connection is. May need strength to move if you are unable to move it. old hand. Use a fire spell or cantrip that can ignite the fumes. You can initiate this quest by speaking with Samid, the distressed Immaculate who tells you of many. The only thing that's working so far is hitting them with. Murder those bastards, then talk to the ghosts basically. Having some trouble with the Noxious Bulbs of Divinity: Original Sin 2? This video will try to give you a bit of a helping hand! :)If you'd like to be inform. Actually, you can use one of the noxious bulbs to just perpetually damage them without getting into combat, then just finish them off on low HP. For some reason they are destroyed by their own elements. Use spirit vision and talk to the log. The book I read about them says that you should fire the opposite damage type to disable the bulbs, but that's not working for me. The easiest method of c learing them is to simply cover the top of the cents. Trying to get to the damn cathedral but there are all these bulbs on the way. Because poisoned fish is something like 1-2 poison damage. Qanna from All In The Family quest considers herself a master of Andras, while he calls her a minion instead. Got to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. Match the element that they represent. . Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasAggressive Takeover Walkthrough. There is a book in a room near the High Judge. Divinity: Original Sin 2. They deal environmental damage which means they deal damage out of combat while you are in combat. Hey, I havent played Divinity 1 so I have no clue how to get rid of these flowers that produce elements of fire, electricity or poison. To some degree, the game actually. If I used Barbed Wire Stance which should do 50% reflected damage, and I have an amulet with +20% reflect damage and I have bracers with +20% reflect, and armor with +20% reflect, the enemy does NOT take 110% reflected. The only thing that's working so far is hitting them with. pak from your Larian StudiosDivinity Original Sin 2 Definitive EditionMods folder. Throwing Noxious Bulbs. First method: Have a high-strength. -We're playing the PC version of the game-After going through the teleporter after defeating Leandra, we're sent to the correct area: the area of the first garden with the death knights, but one of the main characters is forced into a conversation with Zixzax. The book I read about them says that you should fire the opposite damage type to disable the bulbs, but that's not working for me. RoyalDivineFox • 3 yr. This effect can be removed by Ice and Water - it creates a Smoke Cloud. If that’s the case aim on the rock and hit x button to bring up menu then select move. The blue ones seem to set off electric jolts and. . He'll step in the poison and take damage but won't aggro. Using the Pyrokinetic and Geomancer Overhaul mods by Odinblade while using ridiculous strategies in Divinity Original Sin 2. 0. Stand beside it and click few times and s/he will step on it. Use the throw option or Mage Hand to cover the ruptured stone with a junk item. Once fully grown, they appear in a multitude of variations. Did cost me some Resurrection Scrolls though. Green Noxious Bulb :: Divinity: Original Sin 2 General Discussions. TURN OFF THE NOXIOUS BULB CHEST CIRCLE. Killed him while just standing there and looked. (Enhanced Edition: mines are replaced with noxious bulbs. e. The bridge and the bridges. By speaking to the heads as an elf you can get the option to rip off a piece of them like jerky to see their memories. Dagger and shield is a bit better as the damage isn't quite so low but mostly because it gets all the dagger skills alongside. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. On Tactician difficulty, this enemy grants a Water Immunity Aura. . CryptoThere are like 5 mini quest there. Its at (174, 438) behind a tree next to the river by those Noxious Bulbs. Many of these clouds stem from vents. r/DivinityOriginalSin •. g. If you teleport them around you can kill everything on the world map. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenPass the perception check to spot vents located beneath the Noxious Fumes. e. Need Help with DOS2 Noxius bulb chest trap. Navigate the area while sneaking as the Seer and use teleport to get her out the back way. Of course, i killed him. Removed junk items from tooltips. I think moving them triggers them too. I have your friend's ;P. The Harbinger is located in the northeast corner of the map. Level 5 range is 20 meters. Forgive me if anybody has brought this up before. If that's the case, why not use them in the last fight agains Alexandar and the Drillworm? You can do this one of several ways, only downside is it can be pretty tedious to move them, and they'll need to be off to do this. I'm playing Divinity: Original Sin 2 (the "Definitive Edition"). I think you need to enter the ruin, which is a maze, but you can use teleportation to move along the north and east side to cross gaps, and on the south of the ruin there are vines. FrauBlake Nov 7, 2016 @ 7:14pm. Weird huh?Killing the troll using exploding poison cloud from a green noxious bulb found near by. My party is level 6, the voidwoken dwellers, SE of the ruined castle is kicking m y butt. . Nope and nope, everything explode if you teleport the chest, pick it up, or move it in any way. Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasGot to fiddling around with the noxious bulbs for a while after figuring out how to 'turn them on and off', and it got me thinking. Match the element that they represent. I try to use geomancy on the yellow one, and used the lightning scroll on the "water" surface so that all the blue bulbs are sapped by that. Clears clouds as well. If I throw a barrel on them nothing really happens. Any tips? Killed him while just standing there and looked. I tried evertyhing before checking the IGN walkthrough. The book I read about them says that you should fire the opposite damage type to disable the bulbs, but that's not working for me. Just teleported the poisonous bulb that was just down the road close to him and lit it on fire.